Leticia Santos
Character Artist
About Me

Nice to meet ya! I’m a 3D Character Artist who had the pleasure of working on an awesome AAA video game project alongside a team full of incredibly talented and creative people at Timbre Games, which sadly closed its doors in June 2024. So I’m currently looking for a new opportunity at the moment.
Proficient in sculpting, high-end topology, UV unwrapping and texturing of stylized humans, animals, and creatures for Animation and Video-Game pipelines.
High efficiency with complex facial calisthenics for character blendshapes, workflow documentation guides and best practices for production.
Knowledge in basic rigging, grooming, shaders, layout and animation to better communicate with teammates from various departments.
All within a production pipeline while managing, reviewing and providing feedback in-house and overseas, using communication and managing tools like Shotgrid, Favro, Ftrack, Deadline Monitor.
Zbrush - Maya - Substance Painter - Unreal 5 - Photoshop
Experience
FEB 2020 - JUL 2023
Brown Bag Films
Had the pleasure to be a Lead Character Modeler for humans character cast production on Robogobo. Previously as a Senior Character Modeler collaborating on Eureka!, Ridley Jones, and others, as well as internal pitch projects in development.
NOV 2019 - FEB 2020
Ocellus
Character Art for Squad Busters mobile game, I was responsible for sculpts, retopology, UV’s and textures of a few iconic characters from Clash Royale and Brawl Stars.
AUG 2023 - JUN 2024
Timbre Games
Pre-production of character cast for a multi-IP AAA Video Game.
Working on a varied cast visual development of beloved well known characters, building proxy meshes for early testing on rigs and animations, sculpts and game ready assets, UV’s and textures, in Unreal 5 engine.
Helping build internal Maya modeling tools, documents, best practices and guides along with the Character Art team, Technical Artists and Rigging Department.
MAR 2018 - NOV 2019
Hype.cg
Creation of Sculpt Designs, Technical Modeling, UV unwrapping, and fixing any issues on characters, props, and environment modeling, for various projects such as Short Movies, TV Series, Pitches Developments, and Game Ready assets. Within big pipeline productions teams as well as small focused creation teams.